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Perhaps a good ice and snow shader too.

I am not yet sure how to realize that. Shure, it should reflect a little bit but that is just a very basic environmentmapping/reflection shader) but if I consider that not good enough, I will give something more a try later on.

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It seems to me that blurring the stencil map didn't result in the usual halo-effect around models which is a nice thing. So i guess you are doing some calculations with the depthmap to get rid of this?

There is one, but it isn´t really visible if the blur is not too much. And I make the blur depthdependant so that shadows further away aren´t blurred more then shadows directly in front of the view (though I am still not very happy with it-.- But at least this should work somehow ;\) - and it already does a bit).

I just added two more shaders:
-Blur


-Radial Blur


I´ll now create a shader for simple colormanipulation and am then done with the postprocessingeffects I planed so far...