Depending on a few things...

DDS format retains compression in video memory. Certain engines are able to utilize other compression methods for reducing the memory foot print as well. Currently with 3DGS, it does not support any compression methods - so a 512x512 texture will take up the same ammount of memory no matter what. Hopefully though they will add DDS support soon, as that can be of great help in reducing your overall memory load.


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