Nope, those are static ;\)
I tried to get the normalmapping working for levelgeometry this is what I came up with (besides many problems with A7...):

This is the version for flat textures but there is also one for shaded ones including the lightmap.
The biggest problem at the moment with this is, that due to an engine bug the tangent isn´t set.
The alpha channel of the normalmap is used for specularity but currently there isn´t one for this normalmap :P.

Last edited by Slin; 04/14/08 18:47.