Mhmm, i tried now 3 other shaders from the collection but it wont work...

i have the following lines as code :

bmap Asphalt256_normal_bmap = <Asphalt256_normal.tga>;

material Asphalt256 //Selber Name wie die Textur
{
skin1 = Asphalt256_normal_bmap;

flags = tangent;
effect = "parallax_world.fx";
}


and i use the normal light from wes with flag Dynamic on AND a model with an Dynamic Light Action :

action DynLight()
{
my.invisible = on;
my.passable = on;

my.red = 255;
my.green = 255;
my.blue = 255;
my.lightrange = 1000;
}


and my ground is the same like the without shader and i dont know where the problem is^^


Lasst uns brechen und auf den Weg machen,
mir nach, ich folge euch...!!!

Project: Lost Lands