Thanks for this detailed description, now this thing (compiling a gsdll) works.

I started now to recompile my enet.dll with VC++, but it seems like I don't include the enet things correct. I did it like they said on the webside (enet.bespin.org/Installation.html): I opened the enet project and compiled it -> I got a enet.lib file. I copied this file into the lib folder of VC++, linked it in my dll-project and also linked the ws2_32.lib. But now I have the problem, that when I call one of the enet functions (like enet_initialize) i get an error: "enet_initialize can't found".
Now my question: If I include a static libary, do I also need to include the headers which I compiled into the lib in my dll-project? Does anybody have experiance with using enet in VC++?
And the gag is, that with Dev-C++ it worked after doing that (and some help of nfs42). But in general I did it like that, but in VC++ it don't works like this...

Thanks!

Dark_Samurai


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