I was wondering what you will use for indoor lightmapping?
cubemapping,paraboloid mapping,... ?

Also which technique?
PCSS,VSM,Shadow Smoochies,no Softshadows at all,... ?

Or maybe a stencil shadow/shadowmapping hybrid solution making use of the benefits of both techniques?

I'm just curious, this is no critique or anything \:\) (And after all i couldn't even criticize the indoor lights as i haven't seen them yet ;\) )


Shade-C EVO Lite-C Shader Framework