well... it's a little twisted since all good blender tools for symmetry rely in X-axis mirrors, specially when creating armatures. Not sure if I want to see FRONT written in the view where my character shows me his left...

I guess it wouldnt be a real problem to code everything in GS with X axis pointing to the side.. if I don't use any of the templates? Or do as I have been doing, just globally transforming the character.