All the textures you see in the scene are hand painted by me in photoshop. I'm not using any shaders or materials from Max. The only problem I have is when I add the shader in wed. If only the level geometry is loaded no problem, looks good. Add another model, say for instance window panes, and the bump mapping from the windows transfers to the level geometry. Very strange indeed. The level does look pretty good in WED though. I just need to get the light issue resolved and igure out how to use HDR. Soon as I have something plausiable to look at I'll post some more screens.


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