Do i see this right? Distance based penumbra on the omnilight shadow? smile

Code:
So, I am trying to make a light cycle function that uses only one cube shadow texture. I think, it will push the performance and give you the possibility to create unlimited point lights smile


This sounds interisting. So you are using the same cubemap for different lights? Or are you rendering 1 cubemap per frame, cycling through all lights (this would result in a lagging shadow i guess)?
Well, whatever it is, i am looking forward to the next demo smile

Keep up the great work!

Last edited by BoH_Havoc; 05/20/08 01:23.

Shade-C EVO Lite-C Shader Framework