Hi guys, thanks for the nice words!

@Havoc:
Yes, you can use PCSS for all omnilights!
At the moment, I'm rendering all cubemaps per frame and, of course, when you render a lot of lights it gets laggy, BUT when I implement the common performance tricks for omni lights, you will get great(fast) results.

I know there are a lot of artifacts in the screens, but as I told you, this is not finished yet, so far...so good.


^^ On the screens you can see the prototype for the next demo level (a remake of the NVIDIA demo). I also want to add palms and a car, with realtime reflection. And the textures with normalmapping are missing, too!