export_gs_mdl7_static.py
export_gs_$$m.py

with those scripts you can export whole levels from blender. it is an early version which needs cleanup, fool proofing, a gui and support for some more entity and surface flags but it already works.

make your settings in export_gs_$$m.py here:
scale = 32
mapcompiler = "d:/wwmp2wmb.exe"
engine = "d:/acknex.exe"

all selected objects with a name which starts with "__" will be exported as mesh, the other selected objects will be exported as model.

features:
- it supports two uv-sets for models (but the engine doesn't load the second uv-set yet)
- it supports model instances
- it supports modifiers without having to apply them (so you can use the edgesplit modifier to achieve correct smoothing for example)
- it supports custom properties for skills, flags, action, material
- it supports point lights

notes:
- creating mipmaps for mesh textures is slow with python (you could use dds textures which already have mipmaps but the map compiler seems to have a problem with dds at the moment)