Hi there.. hum what i use for this? this is a object glow shader. this is just the render target struct, what i use for this? a entity? or what?
texture GlowMap1 : RENDERCOLORTARGET;

sampler GlowSamp1 = sampler_state
{
texture = <GlowMap1>;
AddressU = CLAMP;
AddressV = CLAMP;
AddressW = CLAMP;
MIPFILTER = NONE;
MINFILTER = LINEAR;
MAGFILTER = LINEAR;
};

texture GlowMap2 : RENDERCOLORTARGET ;