Ok Ello I must say I am stumped, goig through your WDL in the ultimatecameraFX I can't see exactly how you have got the wobble view. I think I understand this much: The Sphere's mesh is morphed to create the wobble effect, but I can't see how the view is mapped....is the ucfxview this normal camera or is this the bit that creates the image to map to the sphere???

I know it was some time ago you did this, so I'll understand if you can't help, but there does not appear to be any clear resource on how to do this...so I am sorry for badgering you about it......

I will continue to try and figure it out, any help is welcome.


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