Now that is an idea!!!!

I have managed to get the effect working on a disk tha ripples in a ring effect, combined with a view.arc that shifts about, it looks ok so far but I really need to work on it some more....I would like to get the edges of the texture fading out, but this is proving difficult....

To overlay a mesh infront of the camera, with sufficient vertexes will enable some pretty crazy cool effects I will play with this some more..... Although for a heat haze the wobble needs only bend the view above and behind the flames not anything infront of it.......

I have made a pretty good start for a QuickSilver weapon which will be gr8. Thanks for all your comments, I will post some shots when I get somewhere worth while.....


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