PixelShader = asm { ps.1.1 ; painter pixel shader tex t0 texcoord t1 tex t2 add r0,t0,t1 add r1,r0,t2 add r0,r0,r1 mad r0,r0,r0,t2 dp3 r0,r0,t0 //add r0,r0,r2 };
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