I decided to collect links to all my contributions in this thread so that they don´t get lost
I know that there is the "Index" but it is just crowded.
If you want to comment on one of the contributions, or you need help with it, please post it into its thread and not here. Just to keep this a bit more clean.
So here are the current links:
- My first contribution, which consists out of some basic scripts. It links to all my downloads at filefront and is only here to make the list complete.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=90530 - These are templates to make the use of Sylex 3.0 a lot easier. It is not needed with A7 Comm but was very helpfull for me some time ago with A6 Comm.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=109829&page=1 - My next contribution was the offer to create some scripts free for all. Pople came up with stuff like an event on textinput and a "time system".
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=127640 - A project I started, but not went on with was a small shooterproject using the newton physicsengine. This contribution is the source.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=130725 - I started to convert the shaders from the NVIDIA Shader Library but never got really far. The most impressive shader in my opinion is the reliefmapping shader.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=138920 - Another contribution which has the largest filesize is probably well known. It is a collection of shaders I found from time to time on the forums. The Massive Shader Collection.
http://www.coniserver.net/ubb7/ubbthread...true#Post142826 - My I think seventh contribution was some research on using fixed function effects with the GameStudio Extra edition.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=146317 - I somewhen wrote a short tutorial on how to modify an existing shader to use a shadowmap together with a second uv set.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=152723 - I found a solution for the fixed function water not working on many systems and contributed a working watershader for all GameStudio editions.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=154574 - A next contribution was The Postprocessing Collection. It is a collection of all the postprocessing shaders I found on the forums.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=155138&page=1 - When I was in America on a school exchange I was not really able to do much with GameStudio because of a very crappy computer and decided to clean up the wiki a bit. This is the post about it.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=164347 - This is a small shaderframework which was meant to be very artist friendly, I posted on christmas. It includes Normalmapping, reliefmapping and also some other shaderunspecific things.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=174592 - I did a lot reasearch on shadowmapping and this is what I came up with: Realtime softshadows for the sun. Not perfect but a lot of work.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=178202 - My next contribution was a reed model with script.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=183964 - Later I did some research on stereo anaglyphs and came up with this as I think very cool 3D effect with red/cyan glasses.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=186495 - My latest contribution is a shaderframework written in Lite-C using the new stages feature. It comes with a cuple of shaders like normalmapping, multitexturing, reflecting water, refraction, simple per-pixel lighting, bloom, depth of field, radial blur, blur and some others. There are several versions of the shaders for indoor and outdoor with and without clipping for the water.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=207861
You can find all my downloads here:
http://hosted.filefront.com/SilentSoftMaste/I hope that there was some usefull stuff for everyone
Nils