Yes. I realized that also. The market of hobby game devs is growing and many of them find easy access via Gamestudio.

I also saw that the simple FPS creator has very much customers and the much more advanced and powerful C4 engine has less.

The key to earn much money from the huge crowd of casual game developers is to make an easy tool set and good workflow for beginners and a good renderer competing visually with current games. Unity can probably compete well in this area and the upcoming Gamecore could do as well.

So a turbo for GS tools is really needed to stay on top (real-time in-game editor, better shadows, terrain editing and so on).


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