Does anyone know of a really good looking, fast and as much as possible fps independant way for motion blur?
I would like to hear some ideas and/or links to some papers about it (I haven´t looked for something yet).
I gave switching some bmap pointers a try and blending the camera images of 5 frames with some weighting a try. My idea was to make the weighting and the distance between each bitmap frames which are used dependant of the fps. But I guess that the quality wouldn´t be very convincing and that it is impossible in this way to make the blur to seem fps independant.

What could be done and that is what the code posted above seem to do is that it first renders a texture with the movementspeed and direction of each pixel and then to blur the original image via postprocessing depending on the texture containing the movement information. What I don´t understand about the posted code is, why it takes the "speedmap" of two frames and not only of the current frame.
Okay no, I understand it but I think that there should be a better way to do it like applying the blur several times to the "speedmap" before using it. Otherwise it should get very fps dependant as well.

I would just like to hear some ideas about it smile