Here is my Code in C-Script:

Server:
Code:
// BMAPS
bmap pcxArrow = <arrow.pcx>;
bmap bmpMAN = <man.bmp>;
bmap bmpWOMAN = <woman.bmp>; 
bmap pcxTitle = <title.pcx>;
bmap pcxSelect = <select.pcx>;

// Defines
define FALSE, 0;
define TRUE, 1;
define PROF_MAN, 1;
define PROF_WOMAN, 2;
define PLAYER_NUMBER, skill1;
define SCORE, skill2;
define PROFESSION, skill3;
define SPEED, skill4;
define HEALTH, skill5;
define MAX_HEALTH, skill6;
define ARMOR_CLASS, skill7;

// Fonts
font arial_schrift="Arial",0,12;

// Panels

panel pnlMan
{
	bmap bmpMAN;
	layer = 21;
	pos_x = 0;
	pos_y = 0;
	on_click = set_prof_man;
	flags = overlay,transparent,refresh;
}

panel pnlWoman
{
	bmap bmpWOMAN;
	layer = 21;
	pos_x = 0;
	pos_y = 0;
	on_click = set_prof_woman;
	flags = overlay,transparent,refresh;
}

panel pnlTitle
{
	bmap = pcxTitle;
	layer = 18;
	pos_x = 0;
	pos_y = 0;
	flags = overlay,transparent,refresh;
}

panel pnlSelect
{
	bmap = pcxSelect;
	layer = 18;
	pos_x = 0;
	pos_y = 0;
	flags = overlay,transparent,refresh;
}

// Strings
string clientstring = "Dies ist keine Clientversion, sodern ein Server! Bitte holen Sie sich die Clientversion um dieses Spiel spielen zu können";
string world_str = <level.wmb>;
string MAN = <man.mdl>;
string WOMAN = <woman.mdl>;
string str_people_connected;
string str_temp;

// Vars
var fps_max = 60;
var fps_lock = ON;
var video_mode = 7;
var video_screen = 2;
var mouse_mode = 2;
var MAX_CONNECTIONS = 8;
var people_connected = 0;
var number_of_players = 0;
var server_says_start = FALSE;
var profession_ID;
var temp_loc[3];
var vecFrom[3];
var vecTo[3];
var profession_not_Set = TRUE;

// Texts
text client_text
{
font=arial_schrift;
pos_x=20;
pos_y=200; 
string=clientstring;
}

text txt_people_connected
{
	pos_x = 0;
	pos_y = 65;
	layer = 15;
	font arial_schrift;
	string str_people_connected;
}

// Display Info
function display_info()
{
	while(1)
	{
		str_cpy(str_people_connected, "People Connected: ");
		str_for_num(str_temp, people_connected);
		str_cat(str_people_connected, str_temp);
		wait(1);
	}
}

//Move MAN
action move_man
{
	my.profession = PROF_MAN;
	move_player();
}

//Move WOMAN
action move_woman
{
	my.profession = PROF_WOMAN;
	move_player();
}

// Move Player
function move_player()
{
	my.pan = random(360);
	while(1)
	{
		wait(1);
	}
}

// Set Prof Man
function set_prof_man()
{
	profession_ID = PROF_MAN;
	profession_not_Set = FALSE;
}

// Set Prof Woman
function set_prof_woman()
{
	profession_ID = PROF_WOMAN;
	profession_not_set = FALSE;
}

// init display
function init_display()
{
	pnlTitle.pos_y = screen_size.y/2 + 100;
	pnlTitle.pos_x = screen_size.x/2 -150;
	pnlTitle.alpha = 75;
	pnlSelect.pos_y = screen_size.y/2 -100;
	pnlSelect.pos_x = screen_size.x/2 -150;
	pnlSelect.alpha = 75;
	pnlMan.pos_y = screen_size.y/2;
	pnlMan.pos_x = screen_size.x/2 - 300;
	pnlMan.alpha = 75;
	pnlWoman.pos_y = screen_size.y/2;
	pnlWoman.pos_x = screen_size.x/2 +150;
	pnlWoman.alpha = 75;
	txt_people_connected.pos_x = screen_size.x - 350;
}

// Server Called
function server_called()
{
	if((event_type == event_join) && (people_connected < MAX_CONNECTIONS))
	{
		ifdef server;
			people_connected += 1;
			send_var(people_connected);
		endif;
	}
	if (event_type == event_leave)
	{
		ifdef server;
			people_connected -= 1;
			send_var(people_connected);
			server_says_start = TRUE;
			send_var(server_says_start);
		endif;
	}
}


// On Event
on_server = server_called;

// Create Player
function create_player()
{
	var position_found = FALSE;
	while(position_found == FALSE)
	{
		vecFrom.x = -400 + random(800);
		vecFrom.y = -400 + random(800);
		vecFrom.z = 200;
		vec_set(vecTo,vecFrom);
		vecTo.z = -200;
		trace_mode = IGNORE_SPRITES+IGNORE_PASSENTS+IGNORE_PASSABLE+IGNORE_MODELS+USE_BOX+SCAN_TEXTURE;
		TRACE(vecFrom,vecTo);
		if((str_stri(tex_name,"earthtile") != FALSE)||(str_stri(tex_name,"crator") != FALSE))
		{
			vec_set(temp_loc,vecTo);
			temp_loc.z = target.z + 35;
			if (profession_ID == PROF_MAN)
			{
				player = ent_create(man,temp_loc,move_man);
			}
			if (profession_ID == PROF_WOMAN)
			{
				player = ent_create(woman,temp_loc,move_woman);
			}
			position_found = TRUE;
		}
	}
}

// Main
function main()
{
	//rondomize();
	if (connection == 2)
	{
		while(server_says_start == FALSE)
		{
			wait(1);
		}
	}
	if (connection != 1)
	{
		init_display();
		display_info();
		mouse_mode = 2;
		mouse_on();
		pnlMan.visible = ON;
		pnlWoman.visible = ON;
		pnlTitle.visible = ON;
		pnlSelect.visible = ON;
		if(connection)
		{
			txt_people_connected.visible = ON;
		}
		while(profession_not_set)
		{
			wait(1);
		}
		mouse_off();
		pnlMan.visible = OFF;
		pnlWoman.visible = OFF;
		pnlTitle.visible = OFF;
		pnlSelect.visible = OFF;
		create_player();
	}
ifdef client; 
	client_text.visible=on;
endif;
ifdef server;
diag("\nWillkommen");
diag("\n2nd World Server gestartet");
diag("\n2nd World Server by virtualmarctek");
diag("\nSponsored by ploppGroup");

	while(connection==0)
	{
		wait(1);
	}

endif;
level_load(world_str);
}

// Mouse ON
function mouse_on()
{
	MOUSE_MAP = pcxArrow;
	while(MOUSE_MODE > 0)
	{
		MOUSE_POS.X = POINTER.X;
		MOUSE_POS.Y = POINTER.Y;
		wait(1);
	}
}

// Mouse OFF
function mouse_off()
{
	MOUSE_MODE = 0;
}


Client:
Code:
// BMAPS
bmap pcxArrow = <arrow.pcx>;
bmap bmpMAN = <man.bmp>;
bmap bmpWOMAN = <woman.bmp>; 
bmap pcxTitle = <title.pcx>;
bmap pcxSelect = <select.pcx>;

// Defines
define FALSE, 0;
define TRUE, 1;
define PROF_MAN, 1;
define PROF_WOMAN, 2;
define PLAYER_NUMBER, skill1;
define SCORE, skill2;
define PROFESSION, skill3;
define SPEED, skill4;
define HEALTH, skill5;
define MAX_HEALTH, skill6;
define ARMOR_CLASS, skill7;

// Fonts
font arial_schrift="Arial",0,12;

// Strings
string serverstring = "Dies ist keine Serverversion, sodern ein Client!\n Nur virtualmarctek und welche die von virtualmarctek eine Erlaubnis haben, \n dürfen einen Server erstellen.";
string world_str = <level.wmb>;
string MAN = <man.mdl>;
string WOMAN = <woman.mdl>;
string str_people_connected;
string str_temp;

// Vars
var fps_max = 60;
var fps_lock = ON;
var video_mode = 7;
var video_screen = 2;
var mouse_mode = 2;
var people_connected = 0;
var number_of_players = 0;
var server_says_start = FALSE;
var profession_ID;
var temp_loc[3];
var vecFrom[3];
var vecTo[3];
var profession_not_Set = TRUE;

// Texts
text server_text
{
font=arial_schrift;
pos_x=20;
pos_y=200; 
string=serverstring;
}

text txt_people_connected
{
	pos_x = 0;
	pos_y = 65;
	layer = 15;
	font arial_schrift;
	string str_people_connected;
}

// Panels

panel pnlMan
{
	bmap bmpMAN;
	layer = 21;
	pos_x = 0;
	pos_y = 0;
	on_click = set_prof_man;
	flags = overlay,transparent,refresh;
}

panel pnlWoman
{
	bmap bmpWOMAN;
	layer = 21;
	pos_x = 0;
	pos_y = 0;
	on_click = set_prof_woman;
	flags = overlay,transparent,refresh;
}

panel pnlTitle
{
	bmap = pcxTitle;
	layer = 18;
	pos_x = 0;
	pos_y = 0;
	flags = overlay,transparent,refresh;
}

panel pnlSelect
{
	bmap = pcxSelect;
	layer = 18;
	pos_x = 0;
	pos_y = 0;
	flags = overlay,transparent,refresh;
}

// Display Info
function display_info()
{
	while(1)
	{
		str_cpy(str_people_connected, "People Connected: ");
		str_for_num(str_temp, people_connected);
		str_cat(str_people_connected, str_temp);
		wait(1);
	}
}

//Move MAN
action move_man
{
	my.profession = PROF_MAN;
	move_player();
}

//Move WOMAN
action move_woman
{
	my.profession = PROF_WOMAN;
	move_player();
}

// Move Player
function move_player()
{
	my.pan = random(360);
	while(1)
	{
		wait(1);
	}
}

// Create Player
function create_player()
{
	var position_found = FALSE;
	while(position_found == FALSE)
	{
		vecFrom.x = -400 + random(800);
		vecFrom.y = -400 + random(800);
		vecFrom.z = 200;
		vec_set(vecTo,vecFrom);
		vecTo.z = -200;
		trace_mode = IGNORE_SPRITES+IGNORE_PASSENTS+IGNORE_PASSABLE+IGNORE_MODELS+USE_BOX+SCAN_TEXTURE;
		TRACE(vecFrom,vecTo);
		if((str_stri(tex_name,"earthtile") != FALSE)||(str_stri(tex_name,"crator") != FALSE))
		{
			vec_set(temp_loc,vecTo);
			temp_loc.z = target.z + 35;
			if (profession_ID == PROF_MAN)
			{
				player = ent_create(man,temp_loc,move_man);
			}
			if (profession_ID == PROF_WOMAN)
			{
				player = ent_create(man,temp_loc,move_woman);
			}
			position_found = TRUE;
		}
	}
}

// Set Prof Man
function set_prof_man()
{
	profession_ID = PROF_MAN;
	profession_not_Set = FALSE;
}

// Set Prof Woman
function set_prof_woman()
{
	profession_ID = PROF_WOMAN;
	profession_not_set = FALSE;
}

// init display
function init_display()
{
	pnlTitle.pos_y = screen_size.y/2 + 100;
	pnlTitle.pos_x = screen_size.x/2 -150;
	pnlTitle.alpha = 75;
	pnlSelect.pos_y = screen_size.y/2 -100;
	pnlSelect.pos_x = screen_size.x/2 -150;
	pnlSelect.alpha = 75;
	pnlMan.pos_y = screen_size.y/2;
	pnlMan.pos_x = screen_size.x/2 - 300;
	pnlMan.alpha = 75;
	pnlWoman.pos_y = screen_size.y/2;
	pnlWoman.pos_x = screen_size.x/2 +150;
	pnlWoman.alpha = 75;
	txt_people_connected.pos_x = screen_size.x - 350;
}

// Main
function main()
{
	//rondomize();
	if (connection == 2)
	{
		while(server_says_start == FALSE)
		{
			wait(1);
		}
	}
	if (connection != 1)
	{
		init_display();
		display_info();
		mouse_mode = 2;
		mouse_on();
		pnlMan.visible = ON;
		pnlWoman.visible = ON;
		pnlTitle.visible = ON;
		pnlSelect.visible = ON;
		if(connection)
		{
			txt_people_connected.visible = ON;
		}
		while(profession_not_set)
		{
			wait(1);
		}
		mouse_off();
		pnlMan.visible = OFF;
		pnlWoman.visible = OFF;
		pnlTitle.visible = OFF;
		pnlSelect.visible = OFF;
		create_player();
	}
ifdef client; 
	while(connection==0)
	{
		wait(1);
	}
endif;
ifdef server;
	server_text.visible=on;
	diag("Dies ist keine Serverversion, sodern ein Client!\n Nur virtualmarctek und welche die von virtualmarctek eine Erlaubnis haben, \n dürfen einen Server erstellen.");
endif;
level_load(world_str);
}

// Mouse ON
function mouse_on()
{
	MOUSE_MAP = pcxArrow;
	while(MOUSE_MODE > 0)
	{
		MOUSE_POS.X = POINTER.X;
		MOUSE_POS.Y = POINTER.Y;
		wait(1);
	}
}

// Mouse OFF
function mouse_off()
{
	MOUSE_MODE = 0;
}



mfg, Marc V.