i don't know if you saw my previous post...but anyway i'll post my code here:


game.c
Code:
#include <acknex.h>
#include <default.c>
#include "status.c"
#include "windows.h"
#include "d3d9.h"


//---------------------------------------------------------------------------------------------||
// some global vars, defines...
//---------------------------------------------------------------------------------------------||
#define force_x skill1
#define force_y skill2
#define force_z skill3
#define force_pan skill4
#define MAX_CONNECTIONS 8

VECTOR camVel;
var force[3];
var vecFrom[3];
var vecTo[3];


//---------------------------------------------------------------------------------------------||
// function prototypes
//---------------------------------------------------------------------------------------------||
void playerAct();
void inputs();
void server_called();
void client_called();
void donothing(){wait(1);}


//---------------------------------------------------------------------------------------------||
// main function
//---------------------------------------------------------------------------------------------||
int main()
{
	video_mode = 8;
	video_depth = 32;
	video_screen = 2;
	fps_max = 60; // lock fps at 60 for all players
	fps_lock = ON;
	dplay_smooth = 0; // dplay_smooth is causing too much overshoot and jerks
	
	on_server = server_called; // on server event, call server_called()
   on_esc = donothing;
   
   wait(-.3);
   if(connection == 3){
   	people_connected = 1;
   	str_cpy(messages_str, "Connecting as a HOST...");
   	wait(-3);
   	reset(messages_txt, VISIBLE);
   	set(connected, VISIBLE);
   	set(status, VISIBLE);
   	video_window(NULL,NULL,16,"HOST...");
   }
   if(connection == 2){
   	str_cpy(messages_str, "Connecting as a CLIENT...");
   	wait(-3);
   	reset(messages_txt, VISIBLE);
   	set(connected, VISIBLE);
   	set(status, VISIBLE);
   	video_window(NULL,NULL,16,"CLIENT...");
	}

   level_load("test.wmb");
   wait(-.3);
   player = ent_create("aim.mdl", vector(0,0,100), playerAct);
   wait(-.3);
   
   inputs();
   
    
   while(1)
	{
		again:
		// constantly checks if server is still online
		if(dplay_bps == 0 && dplay_latency == 0 && connection == 2)	{
			if (MessageBox(NULL, "Server is offline and the game will shutdown.", "Error", MB_OK | MB_ICONSTOP) == IDOK){
				sys_exit(NULL);
			}
		}
		if(key_esc){
			while(key_esc){wait(1);}
			if(MessageBox(NULL, "Do you really want to quit?", "Quit?", MB_YESNO | MB_ICONQUESTION) == IDYES){sys_exit(NULL);}
				else{wait(1);goto again;}
		}
		wait(1);
	}
}


//---------------------------------------------------------------------------------------------||
// function for handling inputs
//---------------------------------------------------------------------------------------------||
void inputs()
{
	while(1){
		player.force_x = (key_w - key_s) * time_step * 15;
		player.force_y = (key_a - key_d) * time_step * 15;
		player.force_pan -= mouse_force.x * 15 * time_step;
		
		if(connection == 2){
			send_skill(player.force_x, SEND_VEC);
			send_skill(player.force_pan, 0);
		}
		
		wait(1);
	}
}


//---------------------------------------------------------------------------------------------||
// move player function
//---------------------------------------------------------------------------------------------||
void movePl()
{
	while(1){
		my.pan = my.force_pan;
	
		force[0] = my.force_x * 15 * time_step;
		force[1] = my.force_y * 10 * time_step;
		force[2] = 0;
		
		move_mode = GLIDE|IGNORE_PASSABLE|IGNORE_PASSENTS|IGNORE_YOU;
		c_move(my, force, nullvector,move_mode);
	
		if (my.force_x || my.force_y || my.force_z)
		{
			trace_mode = IGNORE_SPRITES|IGNORE_PASSENTS|IGNORE_PASSABLE|IGNORE_MODELS|USE_BOX;
			vec_set(vecFrom,my.x);
			vec_set(vecTo,my.x);
			vecTo[2] -= 400;
			result = c_trace(vecFrom,vecTo,trace_mode);
			my.z = target.z + ((my.max_z - my.min_z)/2);//Set to the floor
		}
		wait(1);
	}
}


//---------------------------------------------------------------------------------------------||
// player action
//---------------------------------------------------------------------------------------------||
action playerAct()
{
	my.emask |= ENABLE_DISCONNECT;
	my.smask |= NOSEND_FRAME;
	
	c_setminmax(my);
	
	wait(-.3);
	ent_sendnow(my);
	wait(-.3);

	set(me, SHADOW);
	movePl();
}


//---------------------------------------------------------------------------------------------||
// function Server_Called(): server was called
//---------------------------------------------------------------------------------------------||
void server_called()
{
	if ((event_type == EVENT_JOIN) && (people_connected < MAX_CONNECTIONS))
	{
		people_connected += 1; // another person connected
		send_var(people_connected); // send number of people connected
	}
	if (event_type == EVENT_LEAVE)
	{
		people_connected -= 1; // one less person connected to server
		send_var(people_connected); // send number of people connected
	}
}


//--------------------------------------------------------------------
// player events
//--------------------------------------------------------------------
void player_events()
{
	if (event_type == EVENT_DISCONNECT)
	{
		ent_remove(me); // remove ent of player that quit
	}
}



status.c
Code:
STRING* messages_str = "#50";
var people_connected;
#define player_number skill20
var number_of_players;

FONT* arial_font = "Arial#20";

TEXT* messages_txt =
{
	pos_x = 400;
	pos_y = 300;
   layer = 10;
   font(arial_font);
   string (messages_str);
   flags = visible;
}

PANEL* connected =
{
	pos_x = 10; pos_y = 10;
	digits(0,0,"People connected:  %.f",arial_font,1,people_connected); 
	digits(0,20,"Player name:  %s",arial_font,1,player_name);
}

PANEL* status =
{
	pos_x = 10; pos_y = 10;
	digits(800,0,"x: %.1f",arial_font,1,player.x); 
	digits(800,20,"y: %.1f",arial_font,1,player.y); 
	digits(800,40,"z: %.1f",arial_font,1,player.z); 
	digits(800,60,"pan: %.1f",arial_font,1,player.pan); 
}



you'll need d3d9.h and windows.h header files in that projet folder

one more time, try what i told you in my post two posts before this one smile , try forwarding 2300 port...

Last edited by cerberi_croman; 07/01/08 14:50.


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