Hi Pegamode,

My aim is to set a region surrounding each point (a sphere which radius could be stored in node skill1).
Within this region, entity could move directly to any point.
For example, if you have a simple room, idea is to set a node xxx in the middle, set the radius to cover the room, and while entity is within the node sphere, all the points of the room might be reached directly.
Between two nodes, you are in fact following one edge. What could be done is to use edge skill to store "edge width", imagine something like a cylinder.
Node sphere or edge cylinder represent the space where entity can move freely.

In my DLL, I have added a function that returns the skills of the edge you are following.

You can download DLL here : MDJK_A7 DLL


Commercial A7.25b
RUGod