I plan to implement terrain shadows (models/sprites casting shadow on terrain - maybe also self shadowing).

What do you mean with lightmapping? Of course I'll support creating lights. I'll "fake" them in the editor with dynamic lights, and when the compiling starts replace them with static lights. But create dynamic lights on the fly without a "rendering lightmaps" compiler seems to be really impossible to me. Or do you have a good idea how to realize that?

yes terrain painting is planed.


And again: Everybody is free to help me with the development of the editor.The only requirement is a good knowledge in C-Lite / C++.

@Oliver: you can contact me via: 392692244 (icq)

Last edited by TechMuc; 07/22/08 21:17.