Maybe it would be a solution to completely ignore all lightmaps when loading the level. Than replace every static with a dynamic light. Of course a preview mode with static lights would be possible, but I can not reduce the lightmap-compiling times.. thats the thing of the 3DGS-Compiler (I don't want to compile levels on myself smile ).

Actually I'm just a little bit afraid of the wysiwyg preview quality if the level consists of dynamic lights..

EDIT: [b] Does anyone know a possiblity to build a level (which has lights in it) in a very fast way - WITHOUT paying attention to the lights ==> the level has to be completely black.
I could change the lightmap gamma to 0, but the damn lightmap compiler doesn't get it and generates all the shadowmaps..)[
/b]

Last edited by TechMuc; 07/22/08 22:00.