And again added some features.
The most important one, you can not see.
1) You're now able to save created/changed/removed materials.
2) Levels are saved correctly. Additionally I now load everything out of the wmp file ==> Everything (could)/can be changed (paths/sounds etc.)

Again: I'm always searching for support. No matter if coders (c-lite/c++) / designers / shader programmers / sound developers or whatever. WRITE ME A PM smile
3D-Gamestudio includes to less resources therefore everything is needed.. shader/code/sound/model etc. etc. libraries. And everything is easy to implement in this program.
(and maybe i could also need a little bit of help with the programming ^^)

Working on a shader-library right now:


Enhanced possiblities to deform terrains:


working on the light feature. I'm not sure if it's possible to implement it, but maybe it could.. The first feature shows the scene with static, the second with, i admit, a little bit edited dynamic lights, which than can be edited.




better entity editing support:


better shader support