No.. don´t work...

Here´s the complete code..
perhaps it causes somewhere else..:
Click to reveal..

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
#include "shader.c"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var speed = 1;
var numbers = 0;
var prozentgeber = 1.0;
var intro_part_1_ende = 0;
var remover = 0;

ENTITY* Titel_ent;
ENTITY* schrift;
ENTITY* schrift2;
ENTITY* schrift3;
ENTITY* starry;

BMAP* titeltextstring = "leer.tga";

PANEL* titeltextpan =
{
	pos_x = 0;
	pos_y = 680;
	layer = 100;
	bmap = titeltextstring;
	flags = VISIBLE;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

action titelheld()
{
	wait(3);
	Titel_ent = my;
	my.x = 0;
	my.y = 11280;
	my.z = 0;
	my.pan = 90;
	my.material = Normal_mapping;
}

action nouncers()
{
	my.pan = -90;
	my.tilt = 360;
	my.roll = 0;
	my.x = Titel_ent.x;
	my.z = Titel_ent.z;
	while(Titel_ent.y >= 2500)
	{
		if((Titel_ent.y + 1000) <= my.y)
		{
			my.scale_y -= 0.5*time_step;
			my.scale_x -= 0.5*time_step;
			my.scale_z -= 0.5*time_step;
		}
		wait(1);
	}
	ent_remove(my);
}

action titelschrift()
{
	schrift = my;
}
action titelschrift2()
{
	schrift2 = my;
}
action titelschrift3()
{
	schrift3 = my;
}
action star_x()
{
	while(1)
	{
		if(intro_part_1_ende == 1){my.y -= (2*prozentgeber)*time_step;}
		wait(1);
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function texter()
{
	while(Titel_ent.y >= (-8300))
	{
		if(Titel_ent.y <= (-3900))
		{
			if(Titel_ent.y >= (-4000)){titeltextstring = "TXT_1.tga";}
			if(Titel_ent.y >= (-5000)){titeltextstring = "TXT_2.tga";}
			if(Titel_ent.y >= (-6000)){titeltextstring = "TXT_3.tga";}
			if(Titel_ent.y >= (-7000)){titeltextstring = "TXT_4.tga";}
			if(Titel_ent.y >= (-8000)){titeltextstring = "TXT_5.tga";}
			if(Titel_ent.y <= (-8200)){titeltextstring = "leer.tga";}
		}
		wait(1);
	}
}

function camcontroll()
{
	while(1)
	{
		if (key_cul == 1){Titel_ent.pan += 10*time_step;}
		if (key_cur == 1){Titel_ent.pan -= 10*time_step;}
		if (key_r == 1){Titel_ent.pan = 90;}
		if (key_shiftl == 1){speed = 3;}
		if (key_shiftl == 0){speed = 1;}
		wait(5);
	}
}

action galaxy()
{
	my.pan = Titel_ent.pan;
	my.tilt = random(360);
	my.roll = random(360);
	my.flags |= (BRIGHT | PASSABLE);
	while(1)
	{
		if(intro_part_1_ende == 1){my.y -= (2*prozentgeber)*time_step;}
		wait(1);
	}
}

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//            KAMERA SETUP
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function camera_setting()
{
	camera.x    = Titel_ent.x;   // X
	camera.y    = Titel_ent.y;       // Y
	camera.z    = Titel_ent.z;               // Höhe
	camera.pan  = Titel_ent.pan;     // Zum Spieler drehen
	wait(1);
}

function starter()
{
	texter();
	while(Titel_ent.y >= -11000)
	{
		Titel_ent.y -= 20*time_step;
		wait(1);
	}
	while(Titel_ent.y >= -12000)
	{
		Titel_ent.y -= 20*time_step;
		if(Titel_ent.x != -176){Titel_ent.x -= 2*time_step;}
		if(Titel_ent.z != 64){Titel_ent.z += 1*time_step;}
		schrift2.y = schrift.y + 50;
		schrift3.y = -11860;
		wait(1);
	}
	while(Titel_ent.y >= -13000)
	{
		Titel_ent.y -= 20*time_step;
		schrift2.y = schrift.y + 50;
		schrift3.y = -11860;
		wait(1);
	}
	while(Titel_ent.y >= -13650)
	{
		Titel_ent.y -= (20*prozentgeber)*time_step;
		if(prozentgeber >= 0.1){prozentgeber *= 0.98;}
		schrift2.y = schrift.y + 50;
		schrift3.y = -11860;
		wait(1);
	}
	prozentgeber = 0.5;
	wait(1);
	while(schrift.y <= 13000)
	{
		intro_part_1_ende = 1;
		schrift.y += (2*prozentgeber)*time_step;
		schrift.alpha -= 0.2*prozentgeber;
		schrift.scale_y -= 0.5*prozentgeber;
		schrift.scale_x -= 0.5*prozentgeber;
		
		schrift2.y += (2*prozentgeber)*time_step;
		schrift2.alpha -= 0.2*prozentgeber;
		schrift2.scale_y /= 1.1*prozentgeber;
		
		schrift3.y += (2*prozentgeber)*time_step;
		schrift3.alpha -= 0.2*prozentgeber;
		
		prozentgeber *= 1.02;
		wait(1);
	}
	schrift.y = 14000;
	schrift2.y = 14050;
	wait(-5);
	sys_exit("Titeltest ende!");
}

function randomstars()
{
	while(numbers <= 700)
	{
		var zufall = random(400);
		if (zufall <= 50)
		{
			ent_create("Star_01.tga",vector((-5600+(random(11200))),(-5600+(random(11200))),(-4000+(random(8000)))),star_x);
			numbers += 1;
		}
		if (zufall >= 50 && zufall <= 100)
		{
			ent_create("Star_02.tga",vector((-5600+(random(11200))),(-5600+(random(11200))),(-4000+(random(8000)))),star_x);
			numbers += 1;
		}
		if (zufall >= 100 && zufall <= 380)
		{
			ent_create("Star_03.tga",vector((-5600+(random(11200))),(-5600+(random(11200))),(-4000+(random(8000)))),star_x);
			numbers += 1;
		}
		if (zufall >= 398)
		{
			ent_create("Star_04.tga",vector((-5600+(random(11200))),(-5600+(random(11200))),(-4000+(random(8000)))),galaxy);
			numbers += 1;
		}
		wait(1);
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function main()
{
	fps_max = 60;
	video_mode = 7;
	level_load("Titel_Hauptmenü.WMB");
	wait(2);
	while(key_l ==0)
	{
		wait(1);
	}
	starter();
	randomstars();
	camcontroll();
	camera.tilt = 0;
	camera.roll = 0;
	while(1)
	{
		camera_setting();
		wait(1);
	}
}




EDIT:
Problem is greater.. if i delete the Titelheld() action, the next action gives the same crash..


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Last edited by xXReapeRXx; 07/29/08 11:24.

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