the problem came up before i added the shader.c ...
but here is it:
Code:
MATERIAL* heldenshader_1 =
{
	flags = ENABLE_RENDER;
	effect = "s_P_cartoon.fx";
}

MATERIAL* Hitzewelle =
{
	flags = TANGENT;
	effect = "s_P_heatHaze.fx";
}

MATERIAL* Normal_mapping =
{
	effect = "normalmap.fx";
}



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