Originally Posted By: MrGuest

you're setting the camera.x on vec_set line 1st the 2nd line and the 3rd line,

use temp here then here instead of camera.x on those lines, then create a new line between 3 and 4
Code:
vec_set(camera.x,temp);



Ok did that. Heres the new players_code action:


Code:
action players_code() { 
       var anim_percentage; // animation percentage
       VECTOR movement_speed; // player's movement speed
       VECTOR tempcam;
       var distance_to_ground; // the distance between player's origin and the ground
       VECTOR temp;
       player = my; // I'm the player
		 while (1) {
		 	
		 		//THIS PART CAUSEs FLICKERING WHY????!!!
		 	  	vec_set(tempcam.x,vector(-180,0,50));
				vec_rotate(tempcam.x,player.pan);
				vec_add(tempcam.x,player.x);
				vec_set(camera.x,tempcam);
				camera.pan = player.pan;
				camera.tilt = -15;
				//THAT^ PART CAUSEs FLICKERING WHY????!!!
				
		 		my.pan += 6 * (key_a - key_d) * time_step; // rotate the player using the "A" and "D" keys
         	vec_set (temp.x, my.x); // copy player's position to temp
         	temp.z -= 5000; // set temp.z 5000 quants below player's origin
         	distance_to_ground = c_trace (my.x, temp.x, IGNORE_ME | USE_BOX);
         	movement_speed.x = 10 * (key_w - key_s) * time_step; // move the player using "W" and "S"
         	movement_speed.y = 0; // don't move sideways
           	movement_speed.z = - (distance_to_ground - 17); // 17 = experimental value
         	movement_speed.z = maxv(-35 * time_step, movement_speed.z); // 35 = falling speed
         	c_move (my, movement_speed.x, nullvector, GLIDE); // move the player
  				if ((key_w == OFF) && (key_s == OFF)) {
					ent_animate(my, "Standa", anim_percentage, ANM_CYCLE); // play the "stand" animation
   	      }	else { 
      	      ent_animate(my, "Walka", anim_percentage, ANM_CYCLE); // play the "walk" animation
         	}
         	anim_percentage += 8 * time_step; // 5 = animation speed
         	wait (1);       
       	}
}


As you can see I have done it and it still flickers frown
Thats what I meant by "wtf is moving the camera now?"
lol wierd huh! o and the F11 still shows it jumping between
the right place and some obscene vector(the flickerframe position).


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