I'm with JazzDude, I want to actually sell my games to a wide audience...

and I'm not Einstein, but it doesnt take a brain to realize what folly it is to compete against the AAA developers who do use high level shaders like the ps vs 100.3 or whatever.

If your indie games with your ultra high level shaders can compete with the AAA titles out there, have at it!

But we havn't even seen anything like that here at GS. I think I'll stick to desirable themes and fun gameplay instead of worrying about top notch eye candy.

Keep in mind also, we still don't even have a reliable, low FPS and fully functional normalmapping shader for GS, and if we do, it's only for A7 which not everyone has yet.

So I don't even know what all the hoopla is about in the first place :P

I wanted to try normalmapping in the next couple projects... but not when it doesnt work well.

- Jason


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