if(key_cuu)&&(player_speed.x > -100) { player_speed.x -= cos (winkel) * 3 *time_step; player_speed.y -= sin (winkel) * 3 *time_step; }
if(key_cud)&&(player_speed.x < 100) { player_speed.x += cos (winkel) * 3 *time_step; player_speed.y += sin (winkel) * 3 *time_step; }
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)