Thanks Steampipe, that worked just great for me.

Thanks for getting me back to at least being able to add a material!

I notice that my normal map doesnt seem to make it very obvious that it is bumpy, is there a way to force the depth? So that the raised areas are more...raised and the depth is deeper

Is it just a matter of changing the normal map? I have tried fiddling with the Nvidia Normal plugin for Adobe but have yet to tackle the Studio Max Normal map tools, and i dont seem to be able to get exagerated bump mapping. Any suggestions?


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