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but I can tell you that you can store player handles in a var.


Have you tried storing them outside of the engine? wink

There is a chance that this has been fixed, but store several entity handles in a text file and then look at the handles... you will find that several handles repeat themselves in the last (third) decimal digit because of the lack of precision in the last (third) decimal place. And since Handles use all digits, including decimal, for information, this means that if you do this you can't retrieve the right entity. Hence, Handles cannot be stored in a text file nor a Database with native GS. There are several workarounds but the point is they are workarounds to this faulty system and every workaround gets us further and further away from native GS. Does this seem MMOG friendly to you? crazy

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Client-server systems control the entities on the server and send the speed updates to the clients. That's how MMOGs work


Correct. However, the native GS Architecture sends a "speed update" to EVERY client on the server, no matter if those clients can "see" each other in the world. To give you an example, imagine a MMOG Zone based on planet Earth. If you are in the US, do you really need to know the speed of every person in Japan? Of course not and yet that is exactly what native GS Architecture does.