Here you go... "C++ App"
This is not native GS anymore.

What fastlane intends to say and obviously nobody understands: in order to make an mmog, you have to a lot of workarounds, many of them as DLL, because the standard network support does not support these things.
Selective updating of entities is just one of those things. Imagine how cool it would be if the engine took care of that. Bt instead, you have to turn off *any* automatic sending issued by the engine and do it all on your own.

Not what I'd expect from a MMOG capable engine.

Then again I've never tried MMOG, but I've had those thoughts when I built some network framework for 4 players ("what would I have to do to keep traffic down when having more players?").