I totally understand the issue, I just don't get why to make such a big thing of it. Many companies announce with big words.

Or do you really "enjoy" drinking a Coke? Is the beer you are drinking really the "best premium lager beer"? Is the PC you most recently bought really "the best PC"?

It's marketing, everyone does it. And I'm plenty sure that they still will in the future.

Is it "possible" to make an 1000-player-MMOG with 3DGS using the Acknex Network Engine? It certainly is, but it is never stated that the server would be extremely slow and that you probably have a lag of like 20 seconds. But it "is" possible.

Is it "practical" to make an 1000-player-MMOG with 3DGS using the Acknex Network Engine? No.

Infact, it is ridicously impractical to do so, but still possible.

Use DLL's, period. Even companies using the U2/3 engine need to use plugins. Or even have a look at the Quake 3 engine, many modern games are stillmade with i, but the developers need a lot of plugins in order to include today's features like shaders and the such.

It isn't that big of a deal.

Last edited by Michael_Schwarz; 08/19/08 09:04.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku