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Re: Bump Mapping Shader
[Re: Grimber]
#22248
04/03/05 11:00
04/03/05 11:00
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
would it be difficult to modify it to work with the d3d_automaterial =1 (level geometry) or 2 (geometry and models) so it works on the level geometry textures? hehe thats wat i was trying to do at the very first with the shader. tried to directly assign the textures through script:
bmap entSkin1 = <stoneblocks.bmp>; bmap entSkin2 = <stoneblocks.tga>;
then renamed the material effect to:
material stoneblocks_bmp
which is suppost to be how your suppost to get a material to work on geometry textures. at least to define it to the automaterials
I added a small tutorial to the WIKI that I hope may help you out. From the main page it is under... Resources/Tutoruals/Effects
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