Neuro,

I have linked ten Levels now in my Game and all Actions work fine.

There is a Levelchange Code in AUM 28 including Weapon restore. You can include the Script into your main script and use it as a barebone.

Some Tips:

When designing your levels make sure they also have all Scripts included in their individual Script, including the Levelchange.wdl. Otherwise you are not able to assign Actions and test the Levelchange. Well at least I do it that way.

I use an invisible big sprite to attach the Levelchange action to it. When the Player collides with this Sprite Levelchange is executed.

Change the Scene map or Sky for the next Level before level_change. Otherwise you may see the map Scene flipped in the new Level right in the beginning. Doesnt look good.

Hope that helps...

JH


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