A pure Mode is simplest way to externalize the mentioned problems from the engine-core, as then
solutions can be created and discussed by using Lit-C code.

Everything can be tailored.
The limit is then just the boundaries of TCP/Ip, latency and
datavolume.
Its also saver for Conitec, as they cant be blamed for
missing functionality/bugs, when the basic pure-mode function
are implemented properly.

Example: encryption:
When needed the user can create his own encryption of the data
in the ip packges, wich is just basic data-manipulation.

Zone-Servers:
when the engine can open and handle multiple client and server sockets
the zone architecture depends just on the
understanding of the user to open and manage the datatransfer.

File-sharing:
Just write a code, that makes the file into a bytearray,
transfer the data, and recompile the file.

For less skilled users, the networking can work as before,
enabeling them to make simple multiplayer games.


Also: there are tree strategic movement pressure given the tastes of users -
They should be regarded to keep up a weight in the gamedevelopment - Conitec should yield them to keep
their product interesting in the future:

#1 expand to portable platforms (not targeted by 3dgs)
#2 expand to gaming consols (not targeted by 3dgs)
#3 expand to multiuser internet games (this should at least get higher priority)

Last edited by Oxy; 08/21/08 22:09.