First of all thanks for the shader! This will bring many hours of enjoyment AND frustrations! ;}

But man, I am trying to learn these things little by little and have spent the better part of how many days trying to do one thing with poor results. That is make the fog work like in the terrain multitexturing shader.

Anyone have any solutions for us shader newbies?

The terrain below shows the fog like I set it up in the main WDL as far as color and fog ranges. But I cannot get the water model to do that.