Hi all,
being a game artist and not a shader programmer, I just want to make my models look good in the game, and often that requires them to be flat(solid) shaded. By default gamestudio blends the normal values to create a smooth shaded model, but for a vehicle or building, obviously you want to make it look like it's made of metal or cement, not jelly. The only way around this I have found is to seperate the desired face (so there are no normals around it to blend), but for a cube, this triples the amount of vertices besides being very time consuming. Do any of you have a shader/material(whatever!) that I can apply that will give me these hard edges?


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).