you can scroll the gui of the exporter by dragging it with the middle mouse button. or doesn't this work anymore with 2.47?

i agree that entering animation frames manually is tedious. when i wrote the exporter i wasn't really an expert with blender and did some things in the same way as i did with my old maya exporter. probably it would be better to get the animations from the blender actions automatically. i will try to do it this way once i find some time to overhaul the exporter. i also plan to support bone weights.

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in your video tutorial you say export vertex animations also ? i exported only bones , and the animation is OK in MED.
you can export both like you want. they don't depend on each other. i exported both at the same time just for the example.