I'm currently creating a shader for a customer which will be applied to level geometry. I noticed that vecLightPos and vecLightColor do not work on level geometry for some reason. When using a custom lightvariable with fixed values, everything works fine. When applying the shader to a model, everything works fine, too. So i guess this is either a bug or i'm doing something terribly wrong smile


Another thing that came to my mind while creating the shader:
It would be cool if you coul directly assing entSkin3 and entSkin4 for level geometry in WED. That way one wouldn't have to create a new material for every texture and manually assign the skins. Just an idea, it's not high priority but it would increase the workflow I'd say smile


Shade-C EVO Lite-C Shader Framework