wow. those are some hopelessly hopeless specs shocked

not that i've ever completed a project, but i've often thought it wouldn't be too hard to make a game with some nice adjustable effects and nice details for the people who want to use their pc as a heater, and then a "crap-mode" with details that a really crappy (which is way too common) pc can handle easily, perhaps using a 2-3 year old laptop with integrated graphics as a standard.

of course, some things aren't as scalable, like physics simulation that's integral to the gameplay. if your application is physics intense, no need to accommodate for that much rubbish.

julz


Formerly known as JulzMighty.
I made KarBOOM!