Quote:
At the moment we tend to a solution like an open library interface that allows end users to implement their own mp library and override the engine mp functions. We're also thinking over a similar approach for a physics engine.
laugh laugh laugh

both of those sound very, very tasty. especially the physics part. but the multiplayer part sounds just as useful in future (for me. at present for others, i'm sure).

julz


Formerly known as JulzMighty.
I made KarBOOM!