I start to get mad with the light and shadow stuff.

None of my meshes accept any light, they don't cast shadow, they don't receive shadow. MDL7 files by the way. Why? There is nothing mentioned in the manual that Meshes cannot cast and receive shadow. But they don't work.

Anyways, so i have reimportet my working (it shows and behaves correct, there was just no shadow) MDL7 landscape mesh into MED, then exported it as FBX, then reimportet into WED. Now the shadowmap stuff started at least to compile. Up to this point:



A mesh with 1000 tris gets blown up to over 64k faces? What the heck is 3DGS doing with my mesh?

So 3DGS can just handle 64000 tris?

And the mainquestion. Is there a working light and shadow solution in 3DGS? I cannot get anything to work here.

Last edited by Tiles; 09/16/08 08:04.

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