Back to my initial question. What the heck is 3DGS doing with my mesh? It has 973 vertices and around 2000 tris. But 3DGS refuses to accept it when light comes in calculation. With meshes not at all. And as Map neither.

I have imported it as FBX, one time the working MDL7 from MED (that one gave me the Bad Meshsize error), another time the original FBX file. Then i started to compile just this mesh. It is still at compiling the original file, at generating lightmaps for around 25000 shadows (2000 tris with 25000 shadows?). And will surely give me again the Bad Meshsize warning.



What is going on here?



Last edited by Tiles; 09/16/08 11:25.

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