Blade3D will have its commercial release (no more beta) in nine days if they hold to their schedule. I wouldn't call the engine bloated since you can plug in the features you want and leave out what you don't want. I especially like the graphical logic they have implemented.

Visual3D.NET will also looking great right now, and it's nearing release as well. So far no final pricing has been announced.

Garage Games recently announced a divergence for Torque X on Gamedev-- there will now be a TorqueX 2D ($150 commercial) and TorqueX 3D ($250 commercial). I am currently a license holder, and the biggest issue at present (as always with GG) is the lack of complete documentation.


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