I figure it would be a lot easier to create scene-managment in C# and XNA, at least from what my experiences tell me, but hell that was quite a simple octree scene managment system, and thus not really efficiënt.

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I also wonder why there are no big projects made with XNA.

Maybe people still believe that C++ and directX will give them a great speed advantage (ok, the speed will go up a little, but it's not even that much anymore). I personally think that projects with C# and XNA would be more managable.


BASIC programmers never die, they GOSUB and don't RETURN.