This is my first try to realize deferred shading with A7. I´d say that it works
pretty well so far smile
For now I am using four textures. One stores the diffuse color and the material
id, another one stores the pixels worldpositions and the specular exponent and
the third texture includes the normals and the specular strength.

And thanks to Marc Wakefield for this nice model with such a great normal and glossmap smile