Worked on the Terrain Paint System (okay at least I admit, it's a little buggy atm wink )
You can use UNLIMITED Number of skins for each terrain.



I use a predefined shader you can integrate into your project:


but you can also of course use your own multi-texturing shader



and of course edit the shader in different windows while the engine is running smile



enough for today.
bye

Last edited by TechMuc; 09/30/08 22:30.