Working on the Material Skin editing feature at the moment. You can not only see the changes in runtime, but the script (BMAP* etc.) is also changed after saving.



Thanks to Enduriel, I'm also able to build up a texture library of high quality (1024x1024) terrain textures, you can add to your multitexture terrain directly in the editor (of course working with an SQL-Lite database, so adding textures is very very easy - maybe in future also to update the list over the internet)

Enduriel is working on the texture list atm, here just a sneak preview smile