NOTE: Shade-C v0.90 is NOT compatible with older versions. I'm sorry, but to make Shade-C more userfriendly, some changes had to be made and the framework had to be rewritten.
Quote:
Recent changes: v0.90 - Complete rewrite of the framework. Module based. Should be a lot more userfriendly now - Bloom shader now has dynamic exposure control (one step further to real HDR-R) - Fixed wrong tabvalues in the bloom's blur passes. Looks way better now - Blur pass for the depth-of-field effect is now correctly up- and downsampled. Blurred regions look less "crispy" now. No more "pixelflickering". - Volumetric Particles added. - "All-in-One" Object-Shader added. Currently supports: # Diffuse Lighting (up to 5 lights) # Specular Lighting # Environment Mapping # Normalmapping # Velvety Effect # Teamcolor # (animated) Luminancemap # Shadowmap (uses 2nd UV Skin) - Object-based heat-haze shader added. Supports colormap on 2nd Skin - Object-based glass shader added. Supports Colormap on 2nd Skin - Toon shader added. Supports Normalmap(RGB) + Hatchmap(A) on 2nd Skin - Multitexturing shader added. Supports Normal- and Specularmaps - Oceanshader with dynamic shoreline support and 3D-Waves added - updated manual
I wont't be able to give much support during the next week as university is starting and i don't have internet access at my new appartment at the moment. There's internet access at the university though, so i can at least read your comments and answer your feedback
I really hope this version is of more use than the last one, especially as it's now module based and more userfriendly.
If you like my work, please make a small donation at the website
cheers
PS: Don't forget to check out the "showroom" in the demo! It's hidden in the hill