I finally completed version 0.90 of Shade-C.
You can grab the new version at http://shadec.project-havoc.com

NOTE: Shade-C v0.90 is NOT compatible with older versions. I'm sorry, but to make Shade-C more userfriendly, some changes had to be made and the framework had to be rewritten.

Quote:

Recent changes:
v0.90
- Complete rewrite of the framework. Module based. Should be a lot more userfriendly now
- Bloom shader now has dynamic exposure control (one step further to real HDR-R)
- Fixed wrong tabvalues in the bloom's blur passes. Looks way better now
- Blur pass for the depth-of-field effect is now correctly up- and downsampled. Blurred regions look less "crispy" now. No more "pixelflickering".
- Volumetric Particles added.
- "All-in-One" Object-Shader added. Currently supports:
# Diffuse Lighting (up to 5 lights)
# Specular Lighting
# Environment Mapping
# Normalmapping
# Velvety Effect
# Teamcolor
# (animated) Luminancemap
# Shadowmap (uses 2nd UV Skin)
- Object-based heat-haze shader added. Supports colormap on 2nd Skin
- Object-based glass shader added. Supports Colormap on 2nd Skin
- Toon shader added. Supports Normalmap(RGB) + Hatchmap(A) on 2nd Skin
- Multitexturing shader added. Supports Normal- and Specularmaps
- Oceanshader with dynamic shoreline support and 3D-Waves added
- updated manual











I wont't be able to give much support during the next week as university is starting and i don't have internet access at my new appartment at the moment. There's internet access at the university though, so i can at least read your comments and answer your feedback smile

I really hope this version is of more use than the last one, especially as it's now module based and more userfriendly.

If you like my work, please make a small donation at the website smile

cheers

PS: Don't forget to check out the "showroom" in the demo! It's hidden in the hill


Shade-C EVO Lite-C Shader Framework